the cabin game Monsters Hub
Twelve monsters in Early Access. Public notes do not yet name a complete roster.
the cabin game is not a fighter with a locked character select. You do not pick a monster in the lobby and you do not counter-pick with a loadout. Threats arrive because event cards and the clock track say so. This Monsters Hub is a field guide for the bodies you actually meet while trying to name an escape room before 12 o’clock.
Twisted Corridor’s Early Access notes are specific on the count and vague on the names: the current build includes 12 different monsters inside a 30+ card deck. This wiki will not invent the missing names to look complete. What follows is the set of types players can point at in screenshots, patch notes, and table talk. If a creature is not on this list, it can still be in the twelve. Log it in the clue notebook and treat the encounter as unread until a later patch or report describes it.
The game entered Steam Early Access on 27 August 2026. 1–4 players, solo or online co-op, English interface and audio only. Press M during a chase if you need the tip overlay more than you need another scream.
How monsters relate to the table
Two hunts run at once. On the table, a monster pawn walks the clock track around the rim toward your pawn. Progress cards move that pawn forward. Lifesaver cards shove it back. If the marker catches you, the run ends even if nobody is currently on screen in a hallway.
In first person, event minigames spawn the bodies listed below inside the cabin you built. A loop of hallways from room layout is how you kite. Investigation still names the exit; surviving a monster is not the same as escaping. Keep how to escape and clues next to this hub.
Threat types you can actually describe
Hallway gaunt (“Welcome to Reality” wall). An emaciated figure in stained dark clothes walks a corridor of wall lamps. One wall is hand-painted Welcome to Reality with a cross. This is the screenshot people use when they say “something is in the hall.” Give hallways two ends. A one-way corridor is a handshake with this body.
Giant monkey. A huge, toothy monkey occupies rooms during the musical-rooms event. Collision used to feel messy. The First Round patch notes call out popcorn balls and monkey collision, which is why this chase is more learnable than it was on day one: the patch removed monkey collision so he does not block narrow hallways. You still want a loop, not a Kitchen with one door. Dedicated page: Giant Monkey. Roster context: monster roster.
Suited screaming Neighbour. Bald, long-fingered, suit and tie, mouth wide, standing among storage boxes. The Neighbour card also drops darkness. Some players crash when the lights go out. That combination is why Neighbour is a settings-and-Discord problem as much as a scream problem. Full page: Neighbour. Workaround starting point: settings.
Headless table set-piece. Three headless bodies slumped around a dealt card table, wall clock on 12. This presents like a monster tableau more than a named AI with a patrol. Look, log, leave. Do not freeze investigation because the dining room is ugly.
Child’s-room toy-box trap. A wheeled wooden toy box in a floral child’s bedroom can swallow a body (the screenshot shows legs and a hand in a box marked with letters). This is not the attic stalker. File it as its own child’s-room event so you do not bring totem habits into the wrong room. The mix-up is called out again on Attic stalker.
Attic stalker. Totems plus a chase in a tight attic. Reviews call it anxiety-inducing. A First Round patch made running away more forgiving and fixed totems that could not be dropped. That is the encounter people mean when they say “attic.” It is not the toy-box.
Spike / slat chase. Wooden slats and spike geometry turn a bad wing into a blender. Readable once you have seen the slats: do not get pinned in a one-door room. Layout is the counter, not a special card.
Child pages in this hub
- Monster roster — the same types as a threat list, with honest holes where public data stops.
- Attic stalker — chase, totem bug, patch forgiveness, and the toy-box mix-up.
- Neighbour — darkness, crash reports, storage scream, settings, Discord.
- Cutting Corner — wait until the man in the corner turns; do not rush the doorway.
- Giant Monkey — musical rooms, popcorn balls, and the collision pass that stopped hallway pins.
What not to do with this hub
Do not rank these as a PvP tier. The Cards Hub already explains that “tier” on this wiki means practical card priority. Monsters are not picks. You do not ban the monkey in draft. You build a connected cabin, spend investigation, and hold a lifesaver for when the pawn is close.
Do not skip event cards because you read a monster bio. The card is what spawns the body. SICK OF BEING DEAD is a medicine-and-flush riddle, not a twelfth unnamed monster. Cutting Corner is “wait for the man to turn,” not a new creature to catalog. Players assumed they had to go in at once; that assumption is the wipe.
Candy at the Boo Factory still does not help. Cosmetics, lobby pets, and tricks ‘n treats will not shove the monster pawn or dim Neighbour’s scream.
First-hour monster habits
Assign pawn watch. In co-op, one player glances at the clock track whenever a chase starts. In solo, check the rim after every minigame. If an event is unread, do not spend it just to “see the monster.” See survive events first, then come back here to name what you saw.
When a new body appears, write one line: where it spawned, whether the lights dropped, whether you could drop a totem, whether you crashed. That line is worth more than a fake complete bestiary. Getting started and Early Access stay the onboarding path while the twelve names are still incomplete.
Frequently Asked Questions
Quick answers about cards, clues, monsters, and escaping the cabin.
How many monsters are in Early Access?
Twisted Corridor's Early Access notes say 12 different monsters inside a 30+ card variety. Public notes do not publish a complete named roster. This hub lists types players can actually describe and leaves the rest unmarked.
Can I pick or ban a monster in the lobby?
No. Monsters are not a character select. They arrive through event cards and the clock-track pawn. You prepare with room connectivity, investigation, and lifesavers — not with a draft.
Is the toy-box the attic stalker?
No. The toy-box is a separate child's-room trap. Attic stalker is a totem-and-chase encounter that a First Round patch made more forgiving when you run. See Attic stalker.
Why does Neighbour get its own page?
Does surviving a monster count as escaping?
No. You still have to identify the correct escape room through investigation before 12 o'clock and before the monster pawn catches you. Use how to escape and clues.
How do I survive Cutting Corner and the giant monkey?
Cutting Corner: wait until the man turns — full page Cutting Corner. Monkey: popcorn balls, looped halls, and no more collision pins after First Round — Giant Monkey.